I thought I’d take a minute to speak about why I do this. All of this. Role playing games.
I am lucky enough to make video games for a living. This is wonderful, rewarding work. The people I work with are great, the projects are fantastic. To be in control of such a thing as a game franchise is humbling and awesome and amazingly fun. However…
…it just can’t hold a candle to the world I found in pen and paper RPGs and board games, in the properties I made for myself and with others. Delta Green, GODLIKE, Wild Talents. The fun and amazing feeling of creation I’ve experienced there dwarfs anything that has come after it.
RPGs are amazing: there is so much contained within so little. So many ideas per square inch that in a good RPG product, I find myself jotting down notes every page. I have never had that experience with a video game, a book or a movie. RPGs are like a work out for my imagination. Video games and books by comparison are like a meal. Playing and thinking about RPGs has made my mind what it is today.
But RPG gaming is fragmented, difficult to monetize, hard to get a handle on in both timing or stability. The market which might have once existed is a shadow of its former self, and the world has shifted. I was lucky enough to know a guy named Greg Stolze who showed me you could go straight to your fans. So far, his method hasn’t failed me. I plan to continue this way.
So, we’re working away on the Ransoms now. Thanks to some feedback, there will be four.
- Delta Green: Scenario Book
- Delta Green: Fiction Book
- Delta Green: Video Game
- The Sense of the Sleight of Hand Man
Now it’s time to talk about goals. Long ago, I set a bunch of goals for myself. Some have fallen by the wayside for good reason (TV proved too soulless and strange for me to be involved in), others have become old hat (being able to draw and write at a professional level). Others still have been fulfilled (create a lasting video game franchise). I noticed the other day, I didn’t really have any clear goal except the creation of another product. This isn’t enough — I mean, of course I want to make new books and games — but I need a bigger goal.
So, here it is.
My goal is nothing less than getting enough support to move full time over to RPG development (I count the DG video game among this work). This will not happen overnight (and maybe not at all), but it’s about time I found something bigger to shoot for. This will be a tough one to achieve, but with your help, it might be possible.
Drop a line and let me know what you think.