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		<title>What I Did On My Summer Vacation</title>
		<link>http://detwiller.wordpress.com/2011/08/23/what-i-did-on-my-summer-vacation/</link>
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		<pubDate>Tue, 23 Aug 2011 14:09:49 +0000</pubDate>
		<dc:creator>Dennis Detwiller</dc:creator>
				<category><![CDATA[Art]]></category>
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		<description><![CDATA[Hey guys, long time no write (well, I&#8217;ve been writing, just not here). I&#8217;ve been swamped, what with setting up house here for Hilary and the kids (oh yeah, we had another kid — Henry), getting into the groove of the new job (very groovy, if I do say so myself), and working on various [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=detwiller.wordpress.com&amp;blog=23809189&amp;post=245&amp;subd=detwiller&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>Hey guys, long time no write (well, I&#8217;ve been writing, just not <em>here</em>). I&#8217;ve been swamped, what with setting up house here for Hilary and the kids (oh yeah, we had another kid — Henry), getting into the groove of the new job (very groovy, if I do say so myself), and working on various projects too numerous to enumerate. Well, hell, I&#8217;ll give it a shot.</p>
<p>The fun image above is for a triptych cover for Greg Stolze&#8217;s upcoming novel <em>The Mask of the Other. </em>Haven&#8217;t read it yet, but hey, we all know Stolze is just a synonym for quality. So when it drops buy it, okay? <a title="Greg's Website" href="http://gregstolze.com/" target="_blank">In fact, go buy everything he&#8217;s selling, I&#8217;ve never been let down.</a></p>
<p>What have I been working on? Well, <em>Failed Anatomies </em>is one; an anthology of Delta Green stories tracking it from its inception to the modern day. We promised three stories for the contributors to the <em>Through a Glass Darkly </em>ransom, and three stories you shall have. The third, called <em>Philosophy, </em>is in Shane Ivey&#8217;s overburdened fingers right now. Right now, the anthology is nine stories, but I have another one percolating. Here&#8217;s an excerpt from <em>Philosophy:</em></p>
<blockquote><p>What if I told you there was something beyond this world. I said, hey, guess what dude, we’re a blip in a cosmic ocean, and that ocean is rough, and we’re just a tiny bubble of stability soon to be snuffed out, eaten alive by the chaos. What if I said that physics was the conglomeration of a trillion different accidents, two transparent nonsense images shown over one another which seem to form a pattern. That the pattern is fading. That everything we hold as absolute is an accident that will be rectified by entropy, forever.</p>
<p>Yeah. Well, I took it that way too.</p>
<p>When he finally came clean on the group to me, that they had no mandate from the Government, that it was illegal, that we were all that was left: a rag tag group of less than one hundred trying to shut the dark doors before the nightmares crawled out, I cut him, and the group, off.</p>
<p>For two months he gave me my freedom. I went to the bureau, ate my take out in front of a TV in an empty apartment on an air mattress, and forgot about our little operation, at least for a few minutes sometime in there.</p>
<p>Then, one day he turned up at my door with a case of Heineken. I let him back in to my life. He made it feel like I had a choice.</p>
<p>“We don’t do it because we can win, we do it because it’s right, and no one else can,”  he emptied his beer and looked at me.</p>
<p>“Listen, Jude, I can’t do this alone.” And I saw the fear in his eyes, despite the smile. He was terrified.</p>
<p>I shook his hand and said I was in.</p></blockquote>
<p><em>Through a Glass Darkly </em>is done. I&#8217;ve seen the final proof, and it is very strange and gratifying to see it in a final form. Look for it soon.</p>
<p>Secondarily, earlier this year I wrapped a short story for an upcoming anthology of Lovecraftian tales for the illimitable Robin Laws. This tale, called <em>Lithic, </em>should appear sometime this year.</p>
<p>Hm. What else. Oh yeah, the <em>Delta Green </em>roleplaying game. We&#8217;ve been thinking about this one for a long time. The author list reads like a dream-team to assuage even the most fervent fanboy&#8217;s misgivings. Tynes, Stolze, Hite, Glancy, Ivey and, um&#8230;me. Long story short and please repeat this far and wide since I keep seeing contradictory information:</p>
<p><strong>It will be a percentage based system that is backwards compatible with the <em>Call of Cthulhu </em>system. It will retain all you love about Delta Green. In addition it will outline multiple time periods for the organization (including the 1990&#8242;s &#8220;Cowboy&#8221; period). </strong></p>
<p><strong>We will not be &#8220;moving away&#8221; from anything in the classic DG canon — after all, it is&#8230;canon. There will be no jetpacks or helicarriers. There will be carnage, insanity, the slow decay of the human psyche in the face of the unknowable and all the hallmarks of a good DG op. </strong></p>
<p>We have learned our lessons about release dates. Look for it&#8230;sometime in the future.</p>
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		<title>Duds, Talents and Propaganda</title>
		<link>http://detwiller.wordpress.com/2011/07/22/duds-talents-and-propaganda/</link>
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		<pubDate>Fri, 22 Jul 2011 13:17:15 +0000</pubDate>
		<dc:creator>Dennis Detwiller</dc:creator>
				<category><![CDATA[Gaming]]></category>

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		<description><![CDATA[The Paukenschlag Plot On January 1, 1942, during the Atlantic Charter meeting in Washington D.C., a German Talent agent insinuated himself onto the grounds of the White House, in an attempt to assassinate President Roosevelt, Prime Minister Churchill and various other members of the newly minted United Nations. Luckily, two British Talents, Lloyd “Bulldog” Feit [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=detwiller.wordpress.com&amp;blog=23809189&amp;post=239&amp;subd=detwiller&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p><strong>The <em>Paukenschlag</em> Plot</strong></p>
<p>On January 1, 1942, during the Atlantic Charter meeting in Washington D.C., a German Talent agent insinuated himself onto the grounds of the White House, in an attempt to assassinate President Roosevelt, Prime Minister Churchill and various other members of the newly minted United Nations.</p>
<p>Luckily, two British Talents, Lloyd “Bulldog” Feit and Emil “The Shade” Broaden were present when the German agent attempted to bypass a security checkpoint with his power. Parahumanly disguised as a U.S. Army Captain, the German Talent was easily visible to the British Talents, who attempted to subdue him. Grabbing the German as he activated a large bomb in a valise, the Shade dragged the Nazi and the bomb out of phase with the physical world. When the weapon exploded silently at ten minutes to seven, only the German agent and The Shade were killed—The Shade’s power rendered the blast harmless to those in the normal “physical” world.</p>
<p>This audacious attack on the leaders of the free world led to an increase in Talent security for VIP’s. Churchill had been traveling with his security detail of Talents for more than six months at the time of the attack, and President Roosevelt was under the protection of the British Talent Bulldog since the Placentia Bay conference of the previous August, but suddenly, the Allies found themselves in a <em>much </em>more dangerous situation than before. Talents were now required at the front lines, to fend off enemy Talent attacks, and on the home front to root out and destroy enemy Talent spies, saboteurs and agents… The President turned to S2 to solve the problem…</p>
<p>&#8220;<strong>Duds&#8221; and Talent Security</strong></p>
<p>Shortly after the January 1<sup>st</sup> bomb-attack, American S2 scientists documented their first “dud” Talent. PFC Titus Macay, U.S. Army, possessed the Talent ability to change any slop of Army food into a home cooked chicken fried steak—and that’s all. More and more of these “duds”—Talents with powers that were of questionable utility in warfare—began to appear as the war wore on, and S2 realized their value in the months following the<em> </em>bomb attack.</p>
<p>Despite their odd and limited abilities, like all Talents, “duds” were able to detect and cancel the powers of other Talents. In fact, “duds” were usually <em>particularly </em>powerful when it came to the cancellation power, and were able to negate even the most powerful Talent attack leveled against them. Employed as security forces for VIPs and secure areas, “duds” would provide a perfect defense, while freeing up the more powerful, offensive Talents for frontline service.</p>
<p>By late 1942, a large percentage of American and British “duds” were “rotated home” and conscripted into home front defense forces, to prevent an attack like the <em>Paukenschlag </em>plot from happening again.</p>
<p><strong>S2 Propaganda</strong></p>
<p>In January 1942, S2, through the Department of the Army, began an unprecedented campaign of propaganda to <em>convince </em>the American population that not only had a large number of Talents manifested in America following Lawrence Moreland’s appearance, but also that such manifestations were growing more and more common every day.</p>
<p>In truth, only 72 American Talents had manifested at that time—but Professor Talbot, now director of S2, struck upon the idea of “tricking” the American public into manifesting. Talbot had watched the British and German Talent population skyrocket as the conflict in Europe heated up, and worried that America, at war but without an ongoing “front” would be left behind. Since belief and morale seemed to be the key to the Talent phenomenon, Talbot hoped to target those traits with a campaign of faked manifestations, aimed to encourage patriotic Americans with a predisposition towards paranormal ability to manifest Talents themselves.</p>
<p>It seemed to work. America caught up with the British Talent population by late 1942. By 1943, nearly 1,000 American Talents existed, with manifestations occurring at home and abroad on a daily basis.</p>
<p><strong>Project TATTLETALE</strong></p>
<p>In the winter of 1942 at the direct request of the President, a public campaign was begun to tap “the growing number of unknown Talents in the U.S. population” as a useful commodity. The poster series depicted a smiling man with no eyes, with the legend “Got a strange feeling about someone? They could be an enemy Talent!” and was designed to elicit a three fold effect: The detection of enemy Talents, greater public awareness to the possibility of enemy Talent attack, and the discovery of previously undetected American Talents.</p>
<p>The snafus evident in such a program were enormous. In 1943 for example, nearly two thousand reports of “enemy Talents” were made in New York City in the month of December alone! In the end, more often than not, the project led to disastrous public relations messes, but it did count some successes. Between 1942 and 1945 for example, over 300 American Talents were discovered because of the posters. Usually these “spontaneous detections” were a nightmare—with finger pointing, name-calling and accusations—but more often than not, both parties were loyal U.S. citizens who happened to “sense” each other’s power, consciously using their fledgling Talent ability for the first time.</p>
<p><strong>S2 G-6</strong></p>
<p>This division, jointly shared by the Department of the Army and S2, was formed initially in the winter of 1942, to facilitate the production and dissemination of Allied Talent propaganda in the United States. At first, the group assembled for the project was under orders only to produce propaganda for Project TATTLETALE, but later was given official sanction to remain in operation.</p>
<p>This group, based in the Pentagon was composed of Army Intelligence officers and a hodge-podge of psychologists, artists and creative types in the employ of S2, who began to subtly feed the Allied population of the world propaganda. At first, this propaganda was limited to posters, pamphlets and radio spots, but by 1944, included short films, stage shows and even a Walt Disney cartoon.</p>
<p>At the end of the war, S2 G-6 had 2,300 employees (about half of whom were Army Intelligence), and owned an entire printing facility in Gaston, Texas, employing some of the most famous artists in the world, including Salvador Dali, Norman Rockwell, and Sgt. George Baker, the producer of the famous <em>Sad Sack </em>cartoon that appeared monthly in <em>Yank </em>magazine.</p>
<p><strong>The Talent Operations Command</strong></p>
<p>In March 1942, Roosevelt stepped in to end the squabbling that began when he transferred Lawrence Moreland, America’s first Talent, to the Department of the Army from the Navy. The two organizations were in an uproar, each hoping to gain command over the Talent. Despite his love of the Navy and Moreland’s rank in the Navy, Roosevelt felt that Moreland (or more specifically his abilities) fell under the auspices of the Department of the Army. After some deliberation, and with a final statement on the matter—“I don’t want to hear any more about which Talent goes where. Don’t you have a war to fight?”—Roosevelt formed the Talent Operations Command, an organization comprised of the leadership of all the American armed forces.</p>
<p>This group was to assemble an up to the minute listing of <em>every </em>known American Talent and assign them to various branches of the armed services. Voting committees consisting of members of the Army, Navy, Army Air Corps and Marines considered each American Talent’s file on a case-by-case basis, voting on where and in which organization their power would produce the most beneficial effects. For the most part, the TOC did what Roosevelt hoped, it removed the infighting and squabbling often found surrounding a novel approach to warfare. Such manipulations and struggles were left to the TOC committees, and only the TOC committees, to decide.</p>
<p>In 1943, with an expanded budget, an “Assessment division” of S2 was moved into the TOC headquarters, housed in the newly completed Pentagon. This division was tasked with estimating the impact of Talents in combat, based on their S2 and TOC files alone.</p>
<p><strong>The Eisenhower Plan</strong></p>
<p>In February 1942, General Dwight D. Eisenhower was appointed the head of the U.S. Army General War Plans Division. It fell to him to decide just what the Army would do with its growing population of Talents, and after a draft of the so-called “Eisenhower Plan” was given to the President, it was settled, Talents would train, and be deployed separately from normal troops.</p>
<p>Called the Talent Operation Groups, or TOG, these small 12-man commando team composed solely of U.S. Army Talents would infiltrate enemy territory ahead of the main fighting force, and detect, disrupt or destroy enemy Talent forces.</p>
<p>In the coming years Section Two would work closely with the TOG, developing a rigorous training program devised to unlock the hidden power of all Talents by bolstering self-image, morale and <em>esprit de corps</em>.</p>
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		<title>The Formation the American Talent Program</title>
		<link>http://detwiller.wordpress.com/2011/07/21/the-formation-the-american-talent-program/</link>
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		<pubDate>Thu, 21 Jul 2011 14:03:23 +0000</pubDate>
		<dc:creator>Dennis Detwiller</dc:creator>
				<category><![CDATA[Gaming]]></category>

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		<description><![CDATA[Continuing the thank you&#8217;s I promised for the GODLIKE ransom, here&#8217;s a look at the birth of the American Talent program. ”The United States could use a few guys like this! People can buy trucks, People can build trucks, but people can’t lift trucks! Hot damn!” —Howard Hughes, upon his first meeting with the British [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=detwiller.wordpress.com&amp;blog=23809189&amp;post=231&amp;subd=detwiller&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p><em><strong>Continuing the thank you&#8217;s I promised for the GODLIKE ransom, here&#8217;s a look at the birth of the American Talent program.</strong></em></p>
<p><em>”The United States could use a few guys like this! People can</em> buy<em> trucks, People can </em>build <em>trucks, but people can’t </em>lift <em>trucks! Hot damn!”</em></p>
<p><em>—Howard Hughes, upon his first meeting with the British Talent Lloyd “Bulldog” Feit.</em></p>
<p><strong>The Office of Scientific Research and Development</strong></p>
<p>What would become the Office of Scientific Research and Development began as the National Defense Research Council at the direct request of the President in June 1940. This historic and far-reaching decision by President Roosevelt was an early attempt to mobilize the United States for a war Roosevelt privately felt would inevitably involve the nation. In his proposal, he envisioned a civilian research laboratory, formed, arranged and maintained by scientists, for scientists—but bent on producing military weaponry and equipment. Without military interference, Roosevelt argued, significant breakthroughs could be achieved in a rapid fashion, avoiding snafus and red tape.</p>
<p>For 18 months, Dr. Vannevar Bush, the new head of the fledgling organization, struggled to pull together a dozen different research laboratories under a single unified control. Nearly 10,000 draft deferments were eventually granted to the personnel who would serve what became in May 1941, the Office of Scientific Research and Development. Over the next four years, the OSRD would achieve breakthroughs in all aspects of science, from biology and chemistry all the way to the deadly physics that would create the world’s first Atomic weapon, proving Roosevelt’s contention—that pure science can be productive and useful for the war effort without oversight—correct.</p>
<p>More importantly, some believed, was the advent of Talents—the super-humans who had sprung up amidst the conflict in Europe. The OSRD had a second, even more secret mandate set by the President, to investigate and solve the mystery of the super-men.</p>
<p><strong>Doctor Vannevar Bush</strong></p>
<p>Born in 1890, Vannevar Bush pursued a career in science all the way to the Massachusetts Institute of Technology, excelling in engineering and the physical sciences. He later returned there as vice president of the establishment and wrote a series of papers examining the applications of weapons technology and the advance in modern warfare. In 1940, Bush convinced President Roosevelt that the U.S. was woefully behind in weapons and technological development, and that, eventually, war would involve the country.</p>
<p>The President placed Bush in charge of the National Defense Research Council, which later became the Office of Scientific Research and Development in 1941. This organization was in charge of all military research conducted during the war, but answered only to the President and Congress, not the military establishment.</p>
<p>Bush was bent on a single thing—giving America the technology to win the war against the Axis, at any cost. He managed to instill this same belief in scientists and military officers who were often concerned with the impact some of their developments might have on warfare. His greatest achievement—the Atomic bomb—was created despite the hundreds of philosophical and humanitarian questions such a weapon conjured up in some of the brightest minds of their age.</p>
<p>This was, in no small part, because Bush was such a skilled, driven leader.</p>
<p><strong>The First Years of the Super-Age</strong></p>
<p>Before the formation of the OSRD, Germany held the world’s attention for <em>years </em>as the sole possessor of a super-human Talent—Konrad Rahn, better known as <em>Der Flieger </em>(“The Airman”). Germany seized upon the opportunity presented by the timing of his discovery, which coincided perfectly with the 1936 Berlin Summer Olympic games.</p>
<p>In an unmatched propaganda spectacle <em>Der Flieger </em>was revealed to the world as the torchbearer who lit the Olympic flame in Berlin—floating into the stadium like a giant bird. His appearance, widely accepted as the first Talent known in modern times, signaled the dawn of what Edward R. Murrow characterized as the beginning of the “Super-Age”.</p>
<p>By the time the OSRD had solidified in early 1941, things had changed dramatically. Britain had its own growing population of Talents, and many more were appearing every day in non-Axis nations, throwing their hat into the ring against Hitler. Shortly thereafter in the summer of 1941, <em>huge</em> amounts of Talents began to manifest after the German sneak-attack on Russia.</p>
<p>A brief overview of the state of Talent affairs, as well as German propaganda in the U.S. is presented below, to give an idea of the world situation that gave birth to American Section Two—the department tasked with investigating the Talent phenomenon.</p>
<p><strong><em>Der Flieger’s</em> State Visit, 1936</strong></p>
<p><strong></strong><span class="Apple-style-span" style="font-size:13px;font-weight:normal;">In August 1936, at the invitation of the President (due mostly to public demand), <em>Der Flieger, </em>Germany’s famous “Flying Man” arrived for a ten-day visit to New York, Boston and Chicago. Swarmed with public interest, he was followed by a bevy of fans, newspapermen, Hollywood stars, and a wave of FBI agents tasked with learning all they could of him. Conspicuously absent from his visit was an invitation from the President, though he did meet with the mayors of all three cities, as well as the Governor of New York. </span></p>
<p>He was, quite simply, the most famous person in America, if not the world. At the time, as the world’s sole Talent, many believed the propaganda coming from Germany—that the Nazi was the fruit of a eugenics program designed to unlock the hidden potential of the Aryan people. It was not until 1938, when Talents began appearing in <em>all </em>ethnic groups around the world, that this theory was abandoned, at least in the west.</p>
<p>In the three cities, <em>Der Flieger </em>demonstrated his abilities to crowds of thousands, monitored by an army of FBI men all the while. Samples of his uneaten food, urine and feces, hair and saliva—as well as his fingerprints—were recovered by diligent agents, and grudgingly, turned over to the U.S. Army for analysis. Lacking a clear research division, the samples were quickly forgotten after no obvious anomalies could be detected in them. They were later turned over to the OSRD—in 1944, far too late to matter.</p>
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		<title>Section 2: Methods of Study</title>
		<link>http://detwiller.wordpress.com/2011/07/20/section-2-methods-of-study/</link>
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		<pubDate>Wed, 20 Jul 2011 14:07:46 +0000</pubDate>
		<dc:creator>Dennis Detwiller</dc:creator>
				<category><![CDATA[Gaming]]></category>

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		<description><![CDATA[As a thank you, I&#8217;m posting previously unpublished GODLIKE material for the rest of the week. Below, find Section 2&#8242;s methods of study. &#160; Section 2 Methods of Study S2 rapidly moved from a purely scientific branch of the OSRD to a practical applications branch. Within the first 12-months following the examination of the British [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=detwiller.wordpress.com&amp;blog=23809189&amp;post=228&amp;subd=detwiller&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://arcdream.com"><img class="aligncenter size-full wp-image-229" title="aegis-1600" src="http://detwiller.files.wordpress.com/2011/07/aegis-1600.jpg?w=550&#038;h=350" alt="" width="550" height="350" /></a></p>
<p><em><strong>As a thank you, I&#8217;m posting previously unpublished GODLIKE material for the rest of the week. Below, find Section 2&#8242;s methods of study.</strong></em></p>
<p>&nbsp;</p>
<p><strong>Section 2 Methods of Study</strong></p>
<p>S2 rapidly moved from a purely scientific branch of the OSRD to a practical applications branch. Within the first 12-months following the examination of the British Talents, S2 was producing measurable psychological results in American Talent test-subjects.</p>
<p>After a brief phase early in its incarnation, S2 settled upon the theory that Talents could re-write physical reality with the power of their mind alone—this view shaped the program. Divisions of the ever-growing program sprung up at Harvard University School of Psychology and Princeton University, expanding on its newly minted School of Psychology, Parapsychology and Physics, established in September 1941 to study the Talent phenomenon. By 1945 dozens of research facilities in the U.S. were under S2 control.</p>
<p>These various factions all took their cues from Professor Talbot at the University of Pennsylvania, and he set them each on odd paths designed to probe the very limits of what was known of the Talent phenomenon. Work was often repeated between two groups (unknown to the groups of course) in the hopes that each would approach the same problem differently. Talbot was always more concerned with results than explanations, and this concern was evident in his directions to the research groups—“I don’t care how you get the effect, or how it works, ‘how’ is no longer a relevant question, all I care is that you can repeat it and that the effect is applicable in the field”.</p>
<p>Unlike the scientists developing the Atomic bomb, free exchange of ideas and methods was frowned upon unless absolutely necessary, and this necessity was totally at Talbot’s discretion. Though this pleased the military establishment, surprisingly Professor Talbot, not military intelligence, established the rule. Talbot was concerned that certain “pervasive ideas could escape, contaminate the program and erase free thinking. Once you ‘figure something out’ that idea dies in the mind. We are here to explore a whole new world of the mind, not write some dry tour-guide of it…”</p>
<p>&nbsp;</p>
<p><strong>•Classification</strong></p>
<p>Unlike their Axis counterparts, S2 immediately understood that Talent powers represented something more fundamental than a strange genetic mutation—Talents could somehow alter reality to their liking with the power of their mind. Professor Talbot settled on an “effect based” classification system, since the “cause” of Talent powers was considered a “question for another time”. Though several teams sought the elusive “why” of Talent powers, most were concerned with the best application of those powers in combat.</p>
<p>Powers were divided into three categories, with three sub-categories. Every Talent discovered by S2 was subjected to a regiment of tests by S2 (or in the European theater, the SSO), and given a two-letter classification, establishing a category and subcategory describing their abilities. At the beginning of the war, such tests were extensive, but as manifestations and the number of Talents began to grow, tests became, by necessity, much shorter.</p>
<p>By the end of the war, every American Talent was required to memorize his or her two-letter classification just like their military ID number.</p>
<p>&nbsp;</p>
<p><strong>•Categories</strong></p>
<p>These categorizations were used throughout the war to establish a “profile” for individual Talent abilities, so that the TOC could correctly assign them. <em>All </em>Talent abilities were classified O, D, or N, but sometimes, in rare instances were given multiple letter ratings, representing particularly versatile powers.</p>
<p>&nbsp;</p>
<p><strong>•Offensive Powers (“O Powers”)</strong></p>
<p>This classification covered any power with an offensive component, including movement powers that allowed flanking or surprise attacks. This category was the most common type of “homeland manifestation” found in American Talents.</p>
<p>&nbsp;</p>
<p><strong>•Defensive Powers (“D Powers”)</strong></p>
<p>This classification covered any power with a defensive component, including movement powers that allowed dodging or sidestepping attacks. This category was the most common type of American “in-the-field” manifestation.</p>
<p>&nbsp;</p>
<p><strong>•Negation Powers (“N Powers”)</strong></p>
<p>Discovered after 1943, the so-called “Zed” effect allowed Zed Talents to “cancel” a target’s Talent power. This negation effect proved very valuable in combat against enemy Talent forces, and N individuals were often held up in voting committees at the TOC as each of the American armed forces lobbied to gain control of them.</p>
<p>&nbsp;</p>
<p><strong>•Sub-categories</strong></p>
<p>The sub-categories of the profile were established to describe the three major types of “styles” of Talent abilities. These letters were placed at the end of the basic classification, giving a double letter code, such as “O-C” (“Offensive Conscious”) or N-U (“Negation Unconscious”).</p>
<p>&nbsp;</p>
<p><strong>•Conscious</strong></p>
<p>This sub-classification represented a power which was under the subject’s conscious control, and could be “turned” on or off at will. Most conscious Talents were well educated, or were fanatic followers of the Talent phenomenon. This type of Talent usually represented someone who earnestly <em>wished </em>to be a Talent.</p>
<p>&nbsp;</p>
<p><strong>•Unconscious</strong></p>
<p>This sub-classification represented a power which operated without the subject’s conscious control, and which, in fact <em>could not be consciously activated at all. </em>Instead, the power either activated in the presence of a certain trigger (usually danger) or acted out the subconscious will of the subject. Most unconscious Talents either manifested in combat, or were uneducated individuals.</p>
<p>&nbsp;</p>
<p><strong>•Delusional</strong></p>
<p>This rare classification later became the focus of S2’s pursuits. Initially, this classification represented a Talent power that, for any number of reasons, the subject believed was <em>not a Talent power at all. </em>Often, delusional Talents believed that they were “blessed”, “magical” or “special”. Many delusional Talents exhibited some of the symptoms of <em>paranoid schizophrenia, </em>as well as various other mental illnesses.</p>
<p>Later in the war, after the appearance of America’s first “mad” Talent (Sgt. Harry “Super-Man” O’Malley) in June 1943, delusional Talents became a major focus of the American S2 program. Delusional Talents seemed to exhibit more sheer power than C or U Talents, and sometimes, seemed to bypass the known “laws” or Talent-kind. S2 was <em>very </em>interested in using such a power against the Axis, but the war ended before any significant advances in the project could be achieved.</p>
<p><em> </em></p>
<p><strong>•The Talent Predisposition Test</strong></p>
<p>Professor Daniel Talbot assembled a psychological profile test in late 1943, called the “Apperception/Negation Test”, which could, with about a 5% margin of error, predict individuals who were Talents, or who had the predisposition to become Talents. This test would later be known as the “TPT” or “Talent Predisposition Test”, and almost every individual inducted into the military in both England and America after 1943 would take it.</p>
<p>It contained a baffling array of questions that seemed to meander from the topic of self-image to completely other worldly phenomenon, such as question 28b “Have you seen, or do you believe in Ghosts?” To the completely mundane, such as question 22, “What is your favorite animal?” Talbot wove a maze of questions designed to probe at the deepest portion of the human mind, and paint a clear picture of the individual. Specifically, the test was designed to look for the classic Talent mental attributes—narcissism, eccentricity, creativity, laziness—without alerting the subject to its motives.</p>
<p>Question 44, the last in the series, was perhaps the most famous:</p>
<p>&nbsp;</p>
<p>“Q44. A bird lives in a tree. In three months it will lay eggs, and must build a nest. Each day it collects between 10 and 20 twigs, and 5 and 10 leaves, assembling them into a nest. There is a longest and shortest amount of time it will take the bird to construct the nest. What kind of tree is it?”</p>
<p>&nbsp;</p>
<p>Later on (in the 1950’s and 60’s), the term “Question 44” became a slang term, synonymous with “nonsense” or “gibberish”.</p>
<p>&nbsp;</p>
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		<title>GODLIKE &#8211; 51 Hours and $1093 to Go</title>
		<link>http://detwiller.wordpress.com/2011/07/18/godlike-51-hours-and-1093-to-go/</link>
		<comments>http://detwiller.wordpress.com/2011/07/18/godlike-51-hours-and-1093-to-go/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 14:23:03 +0000</pubDate>
		<dc:creator>Dennis Detwiller</dc:creator>
				<category><![CDATA[Gaming]]></category>

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		<description><![CDATA[&#160; UPDATE: As of 7:13 PST we&#8217;re at 103% of the goal! We made it. You still have 27 hours to get in on the offer. Click the link above to pledge now. &#160; &#160; &#160; &#160; &#160;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=detwiller.wordpress.com&amp;blog=23809189&amp;post=220&amp;subd=detwiller&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://www.kickstarter.com/projects/arcdream/godlike-roleplaying-game-in-pdf?ref=live"><img class="aligncenter size-full wp-image-223" title="godlike" src="http://detwiller.files.wordpress.com/2011/07/godlike.jpg?w=229&#038;h=383" alt="" width="229" height="383" /></a><strong></strong></p>
<p><strong>UPDATE: </strong>As of 7:13 PST we&#8217;re at 103% of the goal! We made it. You still have 27 hours to get in on the offer. Click the link above to pledge now.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>ENnie Nominations!</title>
		<link>http://detwiller.wordpress.com/2011/07/11/ennie-nominations/</link>
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		<pubDate>Mon, 11 Jul 2011 13:50:06 +0000</pubDate>
		<dc:creator>Dennis Detwiller</dc:creator>
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		<description><![CDATA[Once again Arc Dream has been nominated for ENnie awards — a fan-based celebration of excellence in tabletop RPGs. This time, however we were nominated five times. We are super proud of the work we&#8217;ve produced, and encourage you to go to the ENnies site and check them out. Best Adventure: Delta Green: Targets of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=detwiller.wordpress.com&amp;blog=23809189&amp;post=215&amp;subd=detwiller&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ennie-awards.com/blog/?page_id=2156"><img class="aligncenter size-full wp-image-216" title="ennie_award_nominee_2011" src="http://detwiller.files.wordpress.com/2011/07/ennie_award_nominee_2011.png?w=550&#038;h=470" alt="" width="550" height="470" /></a></p>
<p>Once again Arc Dream has been nominated for ENnie awards — a fan-based celebration of excellence in tabletop RPGs. This time, however we were nominated <em>five </em>times. We are super proud of the work we&#8217;ve produced, and encourage you to go to the ENnies site and check them out.</p>
<p><a title="ENnies Nominees" href="http://www.ennie-awards.com/blog/?page_id=2156" target="_blank"><strong>Best Adventure:</strong> Delta Green: Targets of Opportunity, Monsters and Other Childish Things: Roadtrip</a></p>
<p><a title="ENnies Nominees" href="http://www.ennie-awards.com/blog/?page_id=2156" target="_blank"><strong>Best Accessory:</strong> The Unspeakable Oath</a></p>
<p><a title="ENnies Nominees" href="http://www.ennie-awards.com/blog/?page_id=2156" target="_blank"><strong>Best Setting:</strong> Progenitor</a></p>
<p><a title="ENnies Nominees" href="http://www.ennie-awards.com/blog/?page_id=2156" target="_blank"><strong>Best Writing:</strong> Delta Green: Targets of Opportunity, </a></p>
<p>This is a fan based effort; fans vote on what they think should win, so when voting opens, get out there and cast your ballot. Thanks to the fans, and the judges who nominated us. And thanks to all in the Arc Dream family who made these products possible through their hard work.</p>
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			<media:title type="html">dennisdetwiller</media:title>
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		<title>San Francisco</title>
		<link>http://detwiller.wordpress.com/2011/07/03/san-francisco/</link>
		<comments>http://detwiller.wordpress.com/2011/07/03/san-francisco/#comments</comments>
		<pubDate>Sun, 03 Jul 2011 15:57:46 +0000</pubDate>
		<dc:creator>Dennis Detwiller</dc:creator>
				<category><![CDATA[The Move]]></category>

		<guid isPermaLink="false">http://detwiller.wordpress.com/?p=210</guid>
		<description><![CDATA[For those of you who don&#8217;t know, I&#8217;ve spent most of the last decade in Vancouver, British Columbia, Canada with my wife Hilary and more recently, with our amazing daughter Maya. It&#8217;s a beautiful yet increasingly expensive place to live. The cost of living has just moved up and up and up, with tear-down houses [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=detwiller.wordpress.com&amp;blog=23809189&amp;post=210&amp;subd=detwiller&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://detwiller.files.wordpress.com/2011/07/img_2066.jpg"><img class="aligncenter size-full wp-image-211" title="IMG_2066" src="http://detwiller.files.wordpress.com/2011/07/img_2066.jpg?w=550&#038;h=350" alt="" width="550" height="350" /></a></p>
<p>For those of you who don&#8217;t know, I&#8217;ve spent most of the last decade in Vancouver, British Columbia, Canada with my wife Hilary and more recently, with our amazing daughter Maya. It&#8217;s a beautiful yet increasingly expensive place to live. The cost of living has just moved up and up and up, with tear-down houses on the very borders of Vancouver going for 1 million bucks. When we moved there in the early 2000&#8242;s, you couldn&#8217;t give real estate away (in fact, our first purchase was due to a real estate person stopping us on the street).</p>
<p>Recently, an opportunity came up at a wonderful, popular company in San Francisco called PlayFirst. I can&#8217;t say much about it, except of course that I&#8217;m really very excited. So excited, I&#8217;ve moved down to SF already and started the new job last week. Strangely enough, San Francisco is <em>cheaper</em>, sometimes <em>much </em>cheaper than Vancouver. Food, real estate, nearly everything except health care is cheaper here, which goes to show how insanely expensive Vancouver has become.</p>
<p>Hilary and the brood will follow in September, with me flying back at the end of July for the birth of my son. (It&#8217;s just easier for all involved if the kids are born in Canada, then they can be dual-citizens — the US is quite picky about that).</p>
<p>Hilary and I <em>love </em>San Francisco, and we&#8217;re looking forward to settling in here, first in a rental for a year, and then in a nice, big house bought by the sale of our insanely expensive house in Vancouver (luckily, there was no sub-prime crash in Canada).</p>
<p>So here I am, alone in San Francisco, working like crazy on new, exciting things, but ultimately missing my girls and my unborn son very much. Wish me luck, and anyone with any advice, drop me a line.</p>
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		<title>There Were Giants in Those Days</title>
		<link>http://detwiller.wordpress.com/2011/06/25/there-were-giants-in-those-days/</link>
		<comments>http://detwiller.wordpress.com/2011/06/25/there-were-giants-in-those-days/#comments</comments>
		<pubDate>Sat, 25 Jun 2011 16:18:02 +0000</pubDate>
		<dc:creator>Dennis Detwiller</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://detwiller.wordpress.com/?p=204</guid>
		<description><![CDATA[I&#8217;ve been working for some time on a &#8220;historical examination&#8221; of the world of GODLIKE, set in the world of GODLIKE; an after the fact reporting of the history of the super-human Talents that turn the world of GODLIKE on its ear. It is a lot of work, it is slow going, and I have [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=detwiller.wordpress.com&amp;blog=23809189&amp;post=204&amp;subd=detwiller&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://files.me.com/drgonzo/2bkld7/"><img class="aligncenter size-full wp-image-206" title="DerFlieger" src="http://detwiller.files.wordpress.com/2011/06/derflieger.jpeg?w=550&#038;h=350" alt="" width="550" height="350" /></a></p>
<p style="text-align:left;">I&#8217;ve been working for some time on a &#8220;historical examination&#8221; of the world of GODLIKE, set in the world of GODLIKE; an after the fact reporting of the history of the super-human Talents that turn the world of GODLIKE on its ear. It is a lot of work, it is slow going, and I have now made it in the book to the entry of the United States in to the war, putting the book already somewhere in the two hundred and fifty page range (!).</p>
<p>Below is a link to the first 60 or so pages, outlining the discovery and revelation of the world&#8217;s first Super-Man, the Nazi, Konrad Rahn <em>Der Flieger. </em>I&#8217;m putting it up as a thank you for those who have contributed to convert GODLIKE to a PDF.</p>
<p><a title="There Were Giants in Those Days" href="http://files.me.com/drgonzo/2bkld7/" target="_blank">There Were Giants in Those Days</a></p>
<p><a title="Help Convert GODLIKE to PDF" href="http://www.kickstarter.com/projects/arcdream/godlike-roleplaying-game-in-pdf" target="_blank">Contribute to covert GODLIKE to PDF now!</a></p>
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		<title>Featured Scenario: Call of Duty</title>
		<link>http://detwiller.wordpress.com/2011/06/22/featured-scenario-call-of-duty/</link>
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		<pubDate>Wed, 22 Jun 2011 17:24:13 +0000</pubDate>
		<dc:creator>Dennis Detwiller</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://detwiller.wordpress.com/?p=197</guid>
		<description><![CDATA[Call of Duty first appeared in the pages of the Unspeakable Oath lo so many years ago. I have resurrected it, so to speak. In it, one can find the roots of the Fate, as well as some major players in that cursed organizations&#8217; birth. Call of Duty is a Call of Cthulhu scenario set [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=detwiller.wordpress.com&amp;blog=23809189&amp;post=197&amp;subd=detwiller&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://web.me.com/drgonzo/Site/Welcome/Welcome_files/CallOfDuty_1.pdf"><img class="aligncenter size-full wp-image-198" title="StephianaAldercott" src="http://detwiller.files.wordpress.com/2011/06/stephianaaldercott.jpg?w=550&#038;h=350" alt="Stephiana Aldercott" width="550" height="350" /></a></p>
<p><a title="Call of Duty" href="http://web.me.com/drgonzo/Site/Welcome/Welcome_files/CallOfDuty_1.pdf" target="_blank">Call of Duty</a> first appeared in the pages of the Unspeakable Oath lo so many years ago. I have resurrected it, so to speak. In it, one can find the roots of the Fate, as well as some major players in that cursed organizations&#8217; birth.</p>
<p><a title="Call of Duty" href="http://web.me.com/drgonzo/Site/Welcome/Welcome_files/CallOfDuty_1.pdf" target="_blank">Call of Duty </a>is a Call of Cthulhu scenario set in the fictional city of Durban, Rhode Island, in the year 1925. The investigators play agents from the Federal Bureau of Investigation trying to shut down Antonio Marchesi&#8217;s illegal operations, which include nefarious acts such as bootlegging and the release of Gods from beyond space and time. So! Pull down your fedora, check your badge, load another drum in your Tommy Gun, and get ready to put your sanity to the test―your superiors will never believe this.</p>
<p><a title="Call of Duty" href="http://web.me.com/drgonzo/Site/Welcome/Welcome_files/CallOfDuty_1.pdf" target="_blank">Download Call of Duty now.</a></p>
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		<title>Help convert GODLIKE to PDF</title>
		<link>http://detwiller.wordpress.com/2011/06/21/help-convert-godlike-to-pdf/</link>
		<comments>http://detwiller.wordpress.com/2011/06/21/help-convert-godlike-to-pdf/#comments</comments>
		<pubDate>Tue, 21 Jun 2011 15:29:48 +0000</pubDate>
		<dc:creator>Dennis Detwiller</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://detwiller.wordpress.com/?p=189</guid>
		<description><![CDATA[&#160; Ten years ago, the World War II superhero role playing game &#8220;GODLIKE: Superhero Roleplaying in a World on Fire, 1936-1946&#8243; earned tremendous acclaim for its mix of suspenseful action and intense characterization, its unique approach to superpowers and its innovative rules. Arc Dream Publishing was founded by Shane Ivey and GODLIKE co-creator Dennis Detwiller [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=detwiller.wordpress.com&amp;blog=23809189&amp;post=189&amp;subd=detwiller&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kickstarter.com/projects/arcdream/godlike-roleplaying-game-in-pdf"><img class="aligncenter size-full wp-image-190" title="GODLIKE Logo" src="http://detwiller.files.wordpress.com/2011/06/logo.jpg?w=506&#038;h=266" alt="" width="506" height="266" /></a></p>
<p>&nbsp;</p>
<p>Ten years ago, the World War II superhero role playing game &#8220;GODLIKE: Superhero Roleplaying in a World on Fire, 1936-1946&#8243; earned tremendous acclaim for its mix of suspenseful action and intense characterization, its unique approach to superpowers and its innovative rules.</p>
<p>Arc Dream Publishing was founded by Shane Ivey and GODLIKE co-creator Dennis Detwiller specifically to publish new material for GODLIKE. But in all that time we have never released GODLIKE in an electronic format. The main reason has been that it was originally created using page design software that became more and more antique as time went by, so it will take a lot of work to reformat the files so the PDF layout is free from errors.</p>
<p><a title="Help convert GODLIKE to PDF" href="http://www.kickstarter.com/projects/arcdream/godlike-roleplaying-game-in-pdf" target="_blank">Contribute to GODLIKE PDF Conversion</a></p>
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